Name
fill()
Description
Sets the color used to fill shapes. For example, if you run fill(204,
102, 0), all subsequent shapes will be filled with orange. This
color is either specified in terms of the RGB or HSB color depending on
the current colorMode() (the default color space is RGB, with
each value in the range from 0 to 255).
When using hexadecimal notation to specify a color, use "#" or "0x"
before the values (e.g. #CCFFAA, 0xFFCCFFAA). The # syntax uses six
digits to specify a color (the way colors are specified in HTML and
CSS). When using the hexadecimal notation starting with "0x", the
hexadecimal value must be specified with eight characters; the first two
characters define the alpha component and the remainder the red, green,
and blue components.
The value for the parameter "gray" must be less than or equal to the
current maximum value as specified by colorMode(). The default
maximum value is 255.
To change the color of an image (or a texture), use tint().
Examples
size(400, 400); fill(153); rect(120, 80, 220, 220);
size(400, 400); fill(204, 102, 0); rect(120, 80, 220, 220);
Syntax
fill(rgb)
fill(rgb, alpha)
fill(gray)
fill(gray, alpha)
fill(v1, v2, v3)
fill(v1, v2, v3, alpha)
Parameters
rgb
(int)
color variable or hex valuealpha
(float)
opacity of the fillgray
(float)
number specifying value between white and blackv1
(float)
red or hue value (depending on current color mode)v2
(float)
green or saturation value (depending on current color mode)v3
(float)
blue or brightness value (depending on current color mode)
Return
void
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