Name
tint()
Description
Sets the fill value for displaying images. Images can be tinted to specified
colors or made transparent by including an alpha value.
To apply transparency to an image without affecting its color, use white as
the tint color and specify an alpha value. For instance, tint(255,
128) will make an image 50% transparent (assuming the default alpha range
of 0-255, which can be changed with colorMode()).
When using hexadecimal notation to specify a color, use "#" or
"0x" before the values (e.g., #CCFFAA or 0xFFCCFFAA).
The # syntax uses six digits to specify a color (just as colors are
typically specified in HTML and CSS). When using the hexadecimal notation
starting with "0x", the hexadecimal value must be specified with eight
characters; the first two characters define the alpha component, and the
remainder define the red, green, and blue components.
The value for the gray parameter must be less than or equal to the current
maximum value as specified by colorMode(). The default maximum value
is 255.
The tint() function is also used to control the coloring of textures
in 3D.
Examples
size(400,400); PImage img; img = loadImage("yuya-onsen.jpg"); image(img, 0, 0); tint(0, 153, 204); // Tint blue image(img, width/2, 0);
size(400,400); PImage img; img = loadImage("yuya-onsen.jpg"); image(img, 0, 0); tint(0, 153, 204, 126); // Tint blue and set transparency image(img, width/2, 0);
size(400,400); PImage img; img = loadImage("yuya-onsen.jpg"); image(img, 0, 0); tint(255, 126); // Apply transparency without changing color image(img, width/2, 0);
Syntax
tint(rgb)
tint(rgb, alpha)
tint(gray)
tint(gray, alpha)
tint(v1, v2, v3)
tint(v1, v2, v3, alpha)
Parameters
rgb
(int)
color value in hexadecimal notationalpha
(float)
opacity of the imagegray
(float)
specifies a value between white and blackv1
(float)
red or hue value (depending on current color mode)v2
(float)
green or saturation value (depending on current color mode)v3
(float)
blue or brightness value (depending on current color mode)
Return
void
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