Reference+
Name
redraw()
Description
Executes the code within draw() one time. This functions allows the
program to update the display window only when necessary, for example when an
event registered by mousePressed() or keyPressed() occurs.
In structuring a program, it only makes sense to call redraw() within events
such as mousePressed(). This is because redraw() does not run
draw() immediately (it only sets a flag that indicates an update is
needed).
The redraw() function does not work properly when called inside
draw(). To enable/disable animations, use loop() and noLoop().
Examples
float x = 0; void setup() { size(200, 200); noLoop(); } void draw() { background(204); line(x, 0, x, height); } void mousePressed() { x += 1; redraw(); }
Syntax
redraw()
Return
void
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