Reference+
Name
add()
Class
PVector
Description
Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a new PVector, the others act directly on the vector itself. See the examples for more context.
Examples
PVector v1, v2; void setup() { noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); v2.add(v1); ellipse(v2.x, v2.y, 24, 24); }
PVector v; void setup() { noLoop(); v = new PVector(40, 20, 0); } void draw() { ellipse(v.x, v.y, 12, 12); ellipse(25, 50, 12, 12); v.add(25, 50, 0); ellipse(v.x, v.y, 24, 24); }
PVector v1, v2; void setup() { noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); PVector v3 = PVector.add(v1, v2); ellipse(v3.x, v3.y, 24, 24); }
Syntax
.add(v)
.add(x, y)
.add(x, y, z)
.add(v1, v2)
.add(v1, v2, target)
Parameters
v
(PVector)
the vector to be addedx
(float)
x component of the vectory
(float)
y component of the vectorz
(float)
z component of the vectorv1
(PVector)
a vectorv2
(PVector)
another vectortarget
(PVector)
the target vector (if null, a new vector will be created)
Return
PVector
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