Reference+
Class Name
PGraphics
Description
Main graphics and rendering context, as well as the base API implementation
for processing "core". Use this class if you need to draw into an off-screen
graphics buffer. A PGraphics object can be constructed with the
createGraphics() function. The beginDraw() and endDraw()
methods (see above example) are necessary to set up the buffer and to
finalize it. The fields and methods for this class are extensive. For a
complete list, visit the
developer's
reference.
To create a new graphics context, use the createGraphics() function.
Do not use the syntax new PGraphics().
Examples
PGraphics pg; void setup() { size(100, 100); pg = createGraphics(40, 40); } void draw() { pg.beginDraw(); pg.background(100); pg.stroke(255); pg.line(20, 20, mouseX, mouseY); pg.endDraw(); image(pg, 9, 30); image(pg, 51, 30); }
Constructors
PGraphics()
Methods
beginDraw()
Sets the default properties for a PGraphics objectendDraw()
Finalizes the rendering of a PGraphics object so that it can be shown on screen
Related
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