Name
loadImage()
Description
Loads an image into a variable of type PImage. Four types of images
( .gif, .jpg, .tga, .png) images may be loaded.
To load correctly, images must be located in the data directory of the
current sketch.
In most cases, load all images in setup() to preload them at the
start of the program. Loading images inside draw() will reduce the
speed of a program. Images cannot be loaded outside setup() unless
they're inside a function that's called after setup() has already
run.
Alternatively, the file maybe be loaded from anywhere on the local computer
using an absolute path (something that starts with / on Unix and Linux, or
a drive letter on Windows), or the filename parameter can be a URL for a
file found on a network.
If the file is not available or an error occurs, null will be
returned and an error message will be printed to the console. The error
message does not halt the program, however the null value may cause a
NullPointerException if your code does not check whether the value returned
is null.
The extension parameter is used to determine the image type in cases
where the image filename does not end with a proper extension. Specify the
extension as the second parameter to loadImage(), as shown in the
third example on this page. Note that CMYK images are not supported.
Depending on the type of error, a PImage object may still be
returned, but the width and height of the image will be set to -1. This
happens if bad image data is returned or cannot be decoded properly.
Sometimes this happens with image URLs that produce a 403 error or that
redirect to a password prompt, because loadImage() will attempt to
interpret the HTML as image data.
Examples
size(400,400); PImage img; img = loadImage("shells.jpg"); image(img, 0, 0);
PImage img; void setup() { size(400,400); img = loadImage("shells.jpg"); } void draw() { image(img, 0, 0); }
PImage webImg; void setup() { size(400,400); String url = "https://processing.org/img/processing-web.png"; // Load image from a web server webImg = loadImage(url, "png"); } void draw() { background(0); image(webImg, 0, 0); }
Syntax
loadImage(filename)
loadImage(filename, extension)
Parameters
filename
(String)
name of file to load, can be .gif, .jpg, .tga, or a handful of other image types depending on your platformextension
(String)
type of image to load, for example "png", "gif", "jpg"
Return
PImage
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