Examples+
Request Image
by Ira Greenberg ( From Processing for Flash Developers).
Shows how to use the requestImage() function with preloader animation. The requestImage() function loads images on a separate thread so that the sketch does not freeze while they load. It's very useful when you are loading large images. These images are small for a quick download, but try it with your own huge images to get the full effect.
Highlighted Features
/**
* Request Image
* by Ira Greenberg
*
* Shows how to use the requestImage() function with preloader animation.
* The requestImage() function loads images on a separate thread so that
* the sketch does not freeze while they load. It's useful when you are
* loading large images. These images are small for a quick download, but
* try it with your own huge images to get the full effect.
*/
int imgCount = 12;
PImage[] imgs = new PImage[imgCount];
float imgW;
// Keeps track of loaded images (true or false)
boolean[] loadStates = new boolean[imgCount];
// For loading animation
float loaderX, loaderY, theta;
void setup() {
size(640, 360);
imgW = width/imgCount;
// Load images asynchronously
for (int i = 0; i < imgCount; i++){
imgs[i] = requestImage("PT_anim"+nf(i, 4)+".gif");
}
}
void draw(){
background(0);
// Start loading animation
runLoaderAni();
for (int i = 0; i < imgs.length; i++){
// Check if individual images are fully loaded
if ((imgs[i].width != 0) && (imgs[i].width != -1)){
// As images are loaded set true in boolean array
loadStates[i] = true;
}
}
// When all images are loaded draw them to the screen
if (checkLoadStates()){
drawImages();
}
}
void drawImages() {
int y = (height - imgs[0].height) / 2;
for (int i = 0; i < imgs.length; i++){
image(imgs[i], width/imgs.length*i, y, imgs[i].height, imgs[i].height);
}
}
// Loading animation
void runLoaderAni(){
// Only run when images are loading
if (!checkLoadStates()){
ellipse(loaderX, loaderY, 10, 10);
loaderX += 2;
loaderY = height/2 + sin(theta) * (height/8);
theta += PI/22;
// Reposition ellipse if it goes off the screen
if (loaderX > width + 5){
loaderX = -5;
}
}
}
// Return true when all images are loaded - no false values left in array
boolean checkLoadStates(){
for (int i = 0; i < imgs.length; i++){
if (loadStates[i] == false){
return false;
}
}
return true;
}
This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.